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Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 14:42:02 -
[1] - Quote
Simple, if they are bumping you for more than 10 minutes, report them for "harassing without taking any hostile action", since 10 minutes is more than enough to form a basic gankalyst fleet and kill a freighter.
Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic. And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group. The only thing that should be affected by numbers is effectivness of that counter, i.e. more reps/shield booster/logi = more repping power (counter to DPS), more ECM jammers/Blackbirds = more EWAR power (counter to targetting) etc etc.
So, can anybody here show me a valid counter to bumping that a freighter pilot can execute solo, without alt and additional players? If not, bumping doesnt have a counter. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 14:43:18 -
[2] - Quote
Double post, sorry. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 16:28:31 -
[3] - Quote
Kaarous Aldurald wrote:Senyu Takashi wrote: Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic. And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group.
No. You should not get to avoid the attention of a dozen or more people by yourself, solo, in a non combat capital ship. If you could, it would be evidence of an incredible game imbalance. Bring someone with webs. Problem solved. This is not a single player game, it is a multiplayer game.
I do not want to avoid their attention. I want to be able to do something while being bumped rather than watching my freighter being totally helpless (to clarify: I do not haul or use freighter, nor do I live in highsec, however the way bumping is in the game now is incredibly dumb).
When you get tackled by several guys and are being shot at, you can activate repping modules in a hope that you can outtank their damage and get to station/gate/whatever or in a hope that they run out of ammo (unlikely I know, but still possible). Or you can start firing at them and actually try to take them out before they kill you. Even if you are going to die you can still do something to defend yourself and make it harder for them.
In a freighter? Nope. Getting bumped and corpmates are offline? Might as well just self-destruct the freighter to end the pain sooner. There is literaly nothing the freighter pilot can do when hes getting bumped.
And for the "this isnt a singleplayer game" argument, sorry but sometimes it happens that your friends/corpmates are offline and you simply cant get anyone to help you. And if a certain mechanic requires you to use alts, its flawed mechanic.
And please, dont go the "then find more people" way because then we can put ALL THE PLAYERS IN EVE in a single goddamn coalition blob and finally everyone has "more people" to help them. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 16:36:41 -
[4] - Quote
Black Pedro wrote:Senyu Takashi wrote:Simple, if they are bumping you for more than 10 minutes, report them for "harassing without taking any hostile action", since 10 minutes is more than enough to form a basic gankalyst fleet and kill a freighter.
Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic. And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group. The only thing that should be affected by numbers is effectivness of that counter, i.e. more reps/shield booster/logi = more repping power (counter to DPS), more ECM jammers/Blackbirds = more EWAR power (counter to targetting) etc etc.
So, can anybody here show me a valid counter to bumping that a freighter pilot can execute solo, without alt and additional players? If not, bumping doesnt have a counter. I am not sure anyone here is defending the mechanic based on the fact it has a defined counter-mechanic - they are defending it based on the fact it has been ruled as a valid and legal game mechanic by CCP. If someone was actually designing bumping as a new game mechanic then of course there should be a "counter", but that isn't the case - it is an emergent property of the way the game was designed. So no "bumping" does not have a simple counter that someone can show you. There are ways to deal with bumping as outlined earlier in this thread though. And if you think you are being harassed, then by all means petition it, (although I think you are going to have to wait more than 10 minutes before a GM takes you seriously). But otherwise, bumping has been ruled a normal game mechanic so it is something you will have to deal with using the in-game methods already discussed.
Every valid and legal mechanic in ANY game should have counter-mechanic otherwise it can be marked as "overpowered".
EDIT: Imagine still having guns and damage mods, but all reps, passive tank mods and logi ships have been removed. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 16:37:28 -
[5] - Quote
Delt0r Garsk wrote:If you ever PvP you will discover Jamming.....You sit there totally helpless while they grind down your tank.
I admit it is not a very "fun" mechanic, but that is not the same as unfair.
But you can fit ECCM modules. You can launch drones. You can counteract it. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 16:57:16 -
[6] - Quote
Delt0r Garsk wrote:Senyu Takashi wrote:Delt0r Garsk wrote:If you ever PvP you will discover Jamming.....You sit there totally helpless while they grind down your tank.
I admit it is not a very "fun" mechanic, but that is not the same as unfair. But you can fit ECCM modules. You can launch drones. You can counteract it. Only someone who has never PvPed would say that. Just read the threads on a ECM tears.. I think i even started one. ECCM takes a mid slot. Drones? some ships don't have them. You have your counters, you don't want to use them. You want to play this game where everything is perfectly safe. This is not that game. In PvP what is my counter to being vastly outnumbered? Please tell me its not a fleet of friends now is it? So just get over it dude. Your freighter can get bumped and ganked. Don't like it? Well there is farmvil. I hear nothing can be taken from you in that game and that sounds like more your cup of tea.
Omfg.......you CAN fit the ECCM modules. You want to save your midslot? Thats your choice. There are also FoF missles and just between us, their damage is nowhere near as bad as people make it sound (couple it with a fact that ECM ships have almost no tank, otherwise their EWAR capabilities would be abysmal). You have a counter to ECM but you chose not to use it. And FYI I have PvPed, not as much as most people here but I still have experience what its like to get jammed and how to gtfo of it.
However freighters have no frickin modules at their disposal that could somehow counteract bumping. No "+50% resistence against bumping". No "Your ship is immune to bumping" with 10 sec duration. The only thing a freighter pilot can do to prepare is fit bulkheads and hope theyll survive when the damage cavalry arrives. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 17:08:30 -
[7] - Quote
Delt0r Garsk wrote:So how does bumping damage your ship again? And yes you *do* have counters, you are just too lazy to use them. Intel even without friends or extra accounts.
But no, really what you want is to be 100% invulnerable in high sec.
Your not.
Get over it.
Oh and what was the counter to being outnumbered without having friends?
1) Counters without friends - please enlighten me
2) Extra accounts - if any mechanic in the game requires you to use alts, its flawed mechanic
3) I dont want to be 100% invulnerable, I want to HAVE A CHANCE to counteract their bumping solo (other than pressing "self-destruct")
4) Being outnumbered is not a mechanic and doesnt create any new mechanic you could not execute solo. It can only act as an effectiveness multiplier of said mechanic. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 18:19:04 -
[8] - Quote
baltec1 wrote:Senyu Takashi wrote:
2) Extra accounts - if any mechanic in the game requires you to use alts, its flawed mechanic.
I must have a fleet of some 20+ ships to gank a freighter. Under your logic this mechanic is broken as I should be able to gank and loot said freighter solo.
No you must have 20+ to successfully gank a freighter. You can attempt it solo. The same way a freighter pilot should be able to attempt to get "unbumped" IF there were any mechanic or module allowing it. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 18:30:14 -
[9] - Quote
Syn Shi wrote:Kaarous Aldurald wrote:Senyu Takashi wrote:The same way a freighter pilot should be able to attempt to get "unbumped" IF there were any mechanic or module allowing it. Nothing prevents them from attempting to align. They just won't succeed. Just like how you automatically fail to solo gank a freighter, right? Nothing prevents them from attempting to align...other than the ship bumping them risk free.
How about solo ganking a freighter in Low or 0.0? Theres actually a very high chance of success here. However, attempting to align will always fail, even there so its basicaly the same as if it didnt exist. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 18:42:58 -
[10] - Quote
baltec1 wrote:Senyu Takashi wrote:baltec1 wrote:Senyu Takashi wrote:
2) Extra accounts - if any mechanic in the game requires you to use alts, its flawed mechanic.
I must have a fleet of some 20+ ships to gank a freighter. Under your logic this mechanic is broken as I should be able to gank and loot said freighter solo. No you must have 20+ to successfully gank a freighter. You can attempt it solo. The same way a freighter pilot should be able to attempt to get "unbumped" IF there were any mechanic or module allowing it. So, because I can suicide into the side of a freighter causing no damage and having zero chance of every killing it let alone looting its cargo you think you should get a way to beat the efforts of a fleet over 20+ people all by yourself? Every month that goes by the more I think Idiocracy was a documentary.
You can sucessfully gank it in low and 0.0. Hell, if you have 2 points, you can kill two of them just by yourself (assuming no one else gets invloved). However, attempting to align will ALWAYS fail, regardless of place and sec. status. So its the same as if it didnt exist at all.
And please, dont go into "personal insults" stage. I really dont want this thread to spiral into something childish and I guess you dont want it either. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 18:52:48 -
[11] - Quote
Kaarous Aldurald wrote:Frostys Virpio wrote: I am not versed into ganking so would freighter gank fail if you had to hold point on it?
*cough gate guns cough*
What if you gank it in place where there are no gate guns like POCO, unfinished POS or even player Outpost? |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 19:10:05 -
[12] - Quote
Kaarous Aldurald wrote:Senyu Takashi wrote:Kaarous Aldurald wrote:Frostys Virpio wrote: I am not versed into ganking so would freighter gank fail if you had to hold point on it?
*cough gate guns cough* What if you gank it in place where there are no gate guns like POCO, unfinished POS or even player Outpost? What in the hell are you talking about? I was answering their question. Freighters aren't solely bumped to prevent warp, they are very often bumped off grid to avoid the onerous reach of gate guns.
Ok so now you are saying, that bumping also creates a mechanic that effectively allows you to "tractor" any ship to desirable position. A mechanic that cannot be directly generated by using any module in the game.
If that isnt the meaning of "not working as intended" and "broken mechanic" then i dont know what is.... |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 20:02:09 -
[13] - Quote
Black Pedro wrote:Senyu Takashi wrote:Ok so now you are saying, that bumping also creates a mechanic that effectively allows you to "tractor" any ship to desirable position. A mechanic that cannot be directly generated by using any module in the game.
If that isnt the meaning of "not working as intended" and "broken mechanic" then i dont know what is.... It's an emergent mechanic resulting from the fundamental design of the game - just like so much warfare revolves around station docking mechanics, or gate camping because of how ships move around the game universe. Therefore, as CCP has ruled, it is working as intended. I am not sure what you are trying to get out of continuing this conversation. Do you have a practical suggestion to make things better? If so please share it - or better yet post it in the F&I forum. You seem to just be ranting about something that has long been accepted as a valid mechanic/tactic in the game. Perhaps we should confine our discussion the best practical ways to deal with bumping as the OP asked.
How about making it that ships can be bumped only by ships with the same or bigger mass? If the number is lower, bigger ship doesnt move and smaller ship bumps itself away.
As for giving advice on how to deal with bumping, my best advice is to simply fit armor tank on provi (it can pull pretty insane numbers) and bulkheads on the rest to discourage any attack and suicide gank attempt and just wait it out. I dont think that 24 seconds with agi fit is enough to avoid any bumping attempt. If they leave, continue with hauling. If, after a bit longer time they dont, report them for harassment without taking any hostile action. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 22:19:32 -
[14] - Quote
baltec1 wrote:Sugar Smacks wrote:Setting freighters aside for a secound i do see bumping in the list of harrassment and you should ask when does harassment start?
I can sit in and mine away then i get bumped, thats ok ill just head back, then they offer to duel over and over until i block it, then come the form fleet spams, when exactly is that line crossed?
When do we see it go from a gank (that never happens) to a pathetic outreach to achieve someones results by any illicit way possible? Sounds more like grief play.
Defend away, "this is EVE". Using the same logic people should be banned from using guns in high sec because someone could follow you around and blow you up every time you undock. Also we need to ban the ability to loot so people cant follow you around and swipe your mission objectives. Oh and lets not forget about people mining out your rocks from under you everywhere you go.
This is different. All of the above can be solved by changing system (jump cloning or pod express - limited but still possible) or logging off once in station. However, the instant someone bumps your ship they can keep you in space for eternity. You simply cant change system (since you even cant warp) and you cant log off (well you can, but your ship will then warp back to the same spot assuming it managed to pull the emergency warp). |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 23:21:19 -
[15] - Quote
baltec1 wrote:Senyu Takashi wrote:
This is different.
Its exactly the same argument. Senyu Takashi wrote: All of the above can be solved by changing system (jump cloning or pod express - limited but still possible) or logging off once in station.
Nope, in order for the above to be classed as harassment the victim needs to be followed by the assailant everywhere he goes, the same rule applies to bumping. Senyu Takashi wrote: However, the instant someone bumps your ship they can keep you in space for eternity. You simply cant change system (since you even cant warp) and you cant log off (well you can, but your ship will then warp back to the same spot assuming it managed to pull the emergency warp).
Still not harassment. There are ways to get out of being bumped, you choosing to not use them does not mean CCP needs to step in to protect you. I guess by "ways to get out of bumping" you mean, for example, bringing a friend to web you or having a webbing alt. And what should the pilot do when all of his friends/corpmates are offline (sleeping, at work etc....)? Are you seriously proposing that people should be forced to drop another 15 EUR on this game for second account just to get out of bumping? If yes, then I have to question your judgement (no offense). |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.05 23:49:42 -
[16] - Quote
baltec1 wrote:Senyu Takashi wrote: I guess by "ways to get out of bumping" you mean, for example, bringing a friend to web you or having a webbing alt. And what should the pilot do when all of his friends/corpmates are offline (sleeping, at work etc....)? Are you seriously proposing that people should be forced to drop another 15 EUR on this game for second account just to get out of bumping? If yes, then I have to question your judgement (no offense).
Nanofibers and inertia stabilizers. That doesnt work for all ships. Orca, for example will still have big align time. Even nano-fit deep space transport (which is ship purely intended for solohauling) has align of about 10 seconds, which is enough to initiate bumping. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 00:24:26 -
[17] - Quote
Cancel Align NOW wrote:If I'm expected to have alts in order to fly my titan properly, why do you expect any different when flying the largest ships capable of flying in high security space. You dont need alts to use your titan. As far as I know titans can now use stargates, can warp, can attack anyone without support and can rep themselves. Basicaly anything a regular battleship can do. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 00:31:44 -
[18] - Quote
Kaarous Aldurald wrote:Senyu Takashi wrote: You dont need alts to use your titan.
Wow. Put a disclaimer on your post before you say stuff like that. I have a screwed up lung and I need a warning before I laugh that hard, I almost passed out. Ok, tell me, where apart from jump/bridge (since that was created as a fleet mechanic from start) you NEED alts to use your titan. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 01:12:58 -
[19] - Quote
Cancel Align NOW wrote:Senyu Takashi wrote:Kaarous Aldurald wrote:Senyu Takashi wrote: You dont need alts to use your titan.
Wow. Put a disclaimer on your post before you say stuff like that. I have a screwed up lung and I need a warning before I laugh that hard, I almost passed out. Ok, tell me, where apart from jump/bridge (since that was created as a fleet mechanic from start) you need alts to use your titan. To answer your question; Tell me where apart from avoiding ganking do you need an alt for freighter use? See same argument as you provide. Alts needed for Titan usage: 5+ if you can't figure our what for then I suggest you somehow acquire the isk to buy one off of me. To move the titan, you dont need to use jump drive, you can simply use stargates. Freighter needs to warp to move, but bumping effectively prevents that denying the ship its most critical and basic possibility ( and also the only possibility) of movement.
You could argue that pointing a ship does exactly the same, however in highsec, point triggers CONCORD response. Bumping does not, but it still has EXACTLY THE SAME EFFECT as warp scrambler/warp disruptor, only with infinite strenght (warp stabs dont work against bumping) and infinite duration |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 01:31:14 -
[20] - Quote
Kaarous Aldurald wrote:Senyu Takashi wrote: You could argue that pointing a ship does exactly the same, however in highsec, point triggers CONCORD response. Bumping does not, but it still has EXACTLY THE SAME EFFECT as warp scrambler/warp disruptor, only with infinite strenght (warp stabs dont work against bumping) and infinite duration
Bumping does not in any way prevent you from warping. It prevents you from aligning. And warping requires you to be aligned. So it does prevent warping.
Kaarous Aldurald wrote: And most notably, the activation of a warp scrambler is the activation of an offensive module. That is what CONCORD exists to punish. Not any time you get your feelings hurt.
CONCORD exists to punish any form of aggression in high sec. Both warp scrambler/disruptor and bumping "aggressively" prevent the victim from warping. By this then, both should trigger CONCORD response, yet the latter one doesnt. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 01:33:51 -
[21] - Quote
baltec1 wrote:Senyu Takashi wrote: Ok, tell me, where apart from jump/bridge (since that was created as a fleet mechanic from start) you NEED alts to use your titan.
A wild Saber has appeared. The titan uses -offensive modules-. Its super effective. |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 01:39:55 -
[22] - Quote
baltec1 wrote:Senyu Takashi wrote:baltec1 wrote:Senyu Takashi wrote: Ok, tell me, where apart from jump/bridge (since that was created as a fleet mechanic from start) you NEED alts to use your titan.
A wild Saber has appeared. The titan uses -offensive modules-. Its super effective. Yea, good luck getting dreadnought class weapons to track an orbiting destroyer at 5km. Ever heard of smartbombs? Webs? Target Painters? Maybe fitting smaller weapons? |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 01:47:26 -
[23] - Quote
Kaarous Aldurald wrote:Senyu Takashi wrote: Ever heard of smartbombs? Webs? Target Painters? Maybe fitting smaller weapons?
Ever actually flown a capital ship? Ok maybe not smaller weapons, but imo the rest is a viable choice.... |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 01:53:05 -
[24] - Quote
Anyway... with all the hate freighters are getting constantly on GD and in game we might as well just delete that ship type and its T2 variant from the game and just haul using industrials. Seems like thats what most people want.... |

Senyu Takashi
NGC research and development Imperium of Rising Luna
5
|
Posted - 2014.12.06 02:03:06 -
[25] - Quote
Paranoid Loyd wrote:Senyu Takashi wrote:Anyway... with all the hate freighters are getting constantly on GD and in game we might as well just delete that ship type and its T2 variant from the game and just haul using industrials. Seems like thats what most people want.... Not people that know how to fly them and understand that they have to protect themselves. I know that you need to protect yourself and your ship. If I had a freighter, I would definitely fit either bulkheads or armor tank or would try to make an optimal tank fit in EVE hq. My issue is solely with bumping and, that if pilot simply happens to have his corpmates offline and doesnt drop more money on this game just to have a web alt, he cant defend himself against bumping. And sorry but even with nano and intertia stabs the align time is so high the enemy has plenty of time get you into the "eternal torture of bumping". |
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